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Atlas Quest
Event #3918

Murder In Sleepy Hollow Escape Room ParkPotluck

Reno, NV
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Registered Boxes: All Traditional HH/Cootie/Flea Postal LTC Event Box Traveler Other
StartsSat September 29, 2018 10:00am
EndsSat September 29, 2018 3:00pm
OwnerCaptain Slick KittyProfileContactLogbookNote
AdminsCaptain Slick Kitty
FunnyMingo
Signups26/∞
LocationReno, NV
Add to CalendarGoogle calendar ICS file (e.g. Outlook, iCal, etc.)
Murder in Sleepy Hollow

Description

"There is a conspiracy here and I will seek it out!" Baltus Van Tassel shouted as his horse dove safely through the coverage bridge and turned up the main road leading to the village.

As his horse charged faster and faster, Baltus turned slightly and confirmed that all was well, for the moment. Sighing, his body relaxed as he saw that he was alone. Raising his hand, he wiped his sweaty brow. For the third time this month, he had been chased by an unnatural terror, suddenly petrifying the small, quiet hamlet of Sleepy Hollow: A Headless Horseman.

Naturally rumors were abound when the Headless Horseman suddenly arrived. Was he a Hessian soldier who fought and died in the American Revolution? Was he a disgruntled farmer who recently lost his lands? Was it a bunch of rowdy children who conjured a fantastical prank?

No one knew for certain.

Baltus, himself, had been initially chased by the vile creature while inspecting the mud slides on the south end of his property. Not farmable land, Baltus had bought the rocky and ridge-filled land as a horse riding area for his first wife, Hattie Van Tassle. To this day Baltus thanks his now deceased wife for teaching him all the ways to ride out of the area, as this knowledge was the only reason he was able to escape the Headless Horseman the first time.

And while Baltus may have been his first victim, he was not the last of the Headless Horseman's victims. Traveling merchants, local farmers and businessmen, along with the town drunk have reported being chased by the same Headless Horseman, on the roads of the south end of town. And as with Baltus tonight, the Headless Horseman only chases his victim to the first covered bridge that leads to Sleepy Hollow, never crossing it.

This tidbit helped spur the rumors further. Was the ground on the other side sacred and hence the Horseman can not ride on it? Or perhaps it was the river its self? Perhaps the evil Headless Horseman can not cross pure water. Mayhap the it was the silver sign that hung on the covered bridge, welcoming people to Sleepy Hollow. Perhaps he can not pass under silver? No one knew for certain.

But now armed with the hanging sensation that he was Headless Horseman's true intent, Baltus was resolved to contact the Governor of New York state. Having met him and contributing substantially to his campaign, Baltus was certain that the Governor will hear him out and send someone willing to solve this horrible plague and remedy it immediately as the local constable seemed more interested in catching the heart of a widow of near-by town than catching this fiend.

True to his word, Baltus posted his letter. It was the last time anyone saw him alive. It was on his way home from the Post Master's office that poor Baltus was found dead, lying on the ground, clutching his chest, just past the covered bridge on the south end of town, surrounded by large horse prints circling him.


After receiving Van Tassle's letter and hearing of his untimely and horrifying death, the Governor assigns you, Ichabod Crane, and your assistant, Master Detective in training to hurry to Sleepy Hollow and bring this villain to justice!

But the question is, do you have the courage?

Your task, should you choose to accept:

Discover the Conspiracy Baltus Van Tassle was certain behind the Headless Horseman. . . before you lose your sanity.

Event details:
For this event, you have two options:

1) Solve the Mystery with your Master Detective In Training. (This is a two person team. Can be an adult or child. Your choice.)

First two-person team, wins the GAME and receives top prize

or

2) Come and find the boxes.

But whether you are coming to compete or coming to letterbox, we are also playing BINGO for this event.

Bingo, Bingo is totally my LINGO!
Every person will be given a H-O-LL-O-W Bingo card. Prizes will go to the first person who gets:
All 4 Corners
One Easy Way (thru Free Space)
One Hard Way (Not thru Free Space)
Blackout

If you are competing, we are asking for $15 a person
If you are there to letterbox, we are asking $5 a person.

There will be different "Clue Books" if you are competing versus simply letterboxing.

Signing up:
When you sign up, please send me a separate email that tells us if you are competing vs letterboxing and who will be your ONE teammate.

Also this is a potluck event. As we get closer to the day, we will post information of local food vendors and stores to assist you.

HIPS and TABLE TOPS, especially of the Halloween theme, are welcome! May the odds forever be in your favor in finding them!

Event Schedule:
10 am Sign Ins and Welcomes
10:30 Trails open, clues are handed out.
12 pm Potluck begins
5:00 Event OVER.

Location, Location, Location:
As of right now we are looking at parks in Reno, NV. Galena is wonderful and perfect but . . . we still have the stamps from the previous event there. So, we are hoping to find a different place. But if we can't, then this will be our location.

Any questions, please don’t hesitate to contact us.

Carvers are seriously needed. Please contact us.

captain slick kitty

May 22, 2018: Location and Odds n Ends
Hello, hello, hello!

So, as summer approaches and we begin making our final plans for September, we just wanted to provide all of you with some information.

Location, location, location:

We will be at Lazy 5 Regional Park. It is located in north Reno, at 7100 Pyramid Hwy. The best way to get here:

Take 395 North Towards Susanville. Take exit 70A off, and at the light turn right. Wave at Winco (Wyoming, Idaho, Nevada, California, Oregon) situated on your right. Continue for a few miles until you come to Pyramid Way, and turn left. Take Pyramid Way all the way to the Spanish Springs Round Barn style Library. Turn in and drive towards the Sunset/Sunrise Pavillions.

We strongly recommend:
Hats
Water/water bottles
Good walking shoes

There are two bathrooms at this park. Nice bathrooms too! The library will be closed.

Hotels:

With the exception of one party, I do believe everyone else is coming from out of town/state. If you are looking for hotels, I recommend:

Holiday Inn Express, located at 2375 Market Street, Reno, Nevada 89502
Best Western Airport Plaza Hotel, located at 1981 Terminal Way, Reno, NV 89502

I have stayed at both. It is near the airport and it's an easy path to the freeway.

If you want a little "ghost with your stay", I recommend Virginia City/Gold Hill:
Gold Hill Hotel, located at 1540 S Main St, Virginia City, NV 89440.
(Do not stay in Room 1. It's a terrible, terrible location for a room. You hear everything!) Miners' Cabin is definitely haunted. Rosie haunts room 4 and William haunts room 5. I have stayed in room 4 and the Miners' cabin but not room 5.

The food in the restaurant is excellent. They used to have the best French Onion Soup but they don't serve it anymore. Sigh.

If I did not recommend a hotel or casino, then I do not recommend them.

Potluck:

Again, with the exception of one party, I believe everyone is coming in from out of town, including us. On the south/east corner of Pyramid Way and McCarren is Raley's, located at 2895 N McCarran Blvd. So, if you wanted to bring sodas, or chips or even a platter, Raley's has it all. As of right now we have over 20 people signed up. Please bring as lil something for everyone.

Carves, carving, stamps oh my!

Funny and I, of course, would be happy to have help in this department. If you are interested in doing a carve/stamp for this event, please let me know.

Naturally, we welcome table tops, personal travelers, HIPS. The only thing is if you use a stamp that is "Sleepy Hollow" themed, please let us know.

Bingo, Bingo is totally my LINGO!

So speaking H-O-LL-O-W, as in Bingo Hollow, we are gitty with glee to try this idea out. This is not the competition we are doing. It's just an added bonus, if you will, to event. You certainly do not have to do it. We do not expect people to rush around and get them. (Not this time, SPY Agents.) It's more of a "hey, if you are out there and find the right ones in the correct spot, why not get a prize out of it?" approach.

Closing:

If you have any questions or concerns or would like us to help you get intel on something, please let us know.

We are a little over 4 months away from Murder in Sleepy Hollow. The death toll is piling up and the dark clouds are gathering.

Until our next murderous ride . . . .

Jun 15, 2018: The Murders Continue . . .
Standing in line at your nearest Novabucks, you, Inspector Crane, spot the headlines of the New York Times in the hands of the nearest coffee drinker. It reads “HEADLESS HORSEMAN KILLS AGAIN!”

You reach over and snatch it from the unsuspecting reader, sipping his frape mocha-latte. He cries out but you are quick with the shushing hand.
Your keen eyes scan the article. According to the author, after Baltus Van Tassel’s death, two more victims fell to the Headless Horseman. Brandy Van Eyck a barmaid of the local Sleepy Hollow Tavern and Elijah Bloodgoode a traveling wig sales man.

Brandy, in order to spare herself jumped over the bridge and into the freezing waters below. She, a failed swimmer, never resurfaced.

Elijah, too startled to remain on his saddle, slipped off as he was being chased by the Headless Brute and was trampled by his own steed.

Smashing the newspaper together, you seethe and stomp your way to the Police Station. With the newspaper still clutched in your grip, you launch yourself into your sergeant’s office.

“I say!” you announce, startling everyone in the office. “I say! The delay in my release to purse the madness in Sleepy Hollow has gone on far enough!”

Your outburst is met with blank faces.

Leaning back, your sergeant extends his hand to the rather delicately dressed man to his right. “Inspector Crane-Washington Irving. Mr. Irving-here- is from the Governor’s office.”

Extending your own hand, you feel flushed. You had not expected someone so important to be in your boss’s office.

“We seem to be of the same mind, Inspector. This is good. Very good. I am told you are this department’s finest inspector. Sleepy Hollow will need your fine detecting pedigree,” Mr. Irving says in a stately manner.

You, feeling acknowledged and complimented, straighten your vest. “Well, three deaths is a matter that simply can not be ignored!” you reply with your best but subtle conviction.

“Not to correct you, Inspector, but four deaths. One occurred early this morning. A Jonas Hutchison. He was a trapper. Our man in Sleepy Hollow is still gathering the details as we speak,” Irving corrected.

You do your best not look shocked.

Leaning forward your sergeant folds his hands on his desk. “Mr. Irving has gracious extended the use of the Governor’s personal carriage for your trip north.”

Taking the cue from there, Mr. Irving nodded. “Aye. You and your Young Master Nesbeth are pack at once. We shall pick you both up in an hour’s time at your flat. The Governor is anguish to have this matter resolved.”

Nodding just once, you spin on your heel and exit. Signaling to Nesbeth, you meet to discuss the matter. Ever excited and ready to learn, Nesbeth nods along and is agreeable. Without wasting a moment, you both hurry from the station and ready your bags.

Just as Irving said, he and the Govenor’s carriage was waiting for you at flat in exactly one hour.

Giving the footman your bags, you see that Nesbeth is already situated in the carriage. Stepping forward, you greet Washington one final time. In his hands is file, thick with information. “Keep this close, Crane. Read it thoroughly. Trust no one. I mean, no-one! Our own man there feels as if death is breathing down his neck and he is not one to be stirred!”

Nodding with a seriousness that only you could ever know, you take the file from him and step inside in the carriage. Through the open window, he extends his hand to you. You shake it firmly.

Stepping back, Irving shouts, “May the good gracious of our Blessed Governor go with ye!”

Pleased to start your journey, you shout, “On, driver! On to Sleep Hollow!”

Jun 30, 2018: The Headless Horseman Strikes again!
Having spent a restless night at the local Inn, you choke down what the barmaid called "coffee". "Tis a shame there isn't any Novadollars on every street corner outside of New York," you mutter to yourself as you consume the last of your breakfast.

Young Master Nesbeth, having already finished his meal was picking his teeth, silently contemplating.

"Has the Horseman taken your tongue this morning? You seem too quiet," you half heartily complain.

Shaking awake, he looks at you. "No, Good Inspector. I had that particular dream again last night."

You snort, loudly. "Are you referring to the one where there are flying machines that take you to foreign lands in a matter of mere hours?"

Somberly, he shook his head. "No, Good Inspector. It was the one about plays being shown on a big wall. You remember, from a bright light in the back to the wide wall in front. The moving plays, I call it."

You chuckle. "Young man, you have a grand imagination but here in 1790, your imagination will not get you far!"

Ignoring you, he replied, "You were in it. You were being played by a well known actor, very popular with the ladies."

Nodding your head, you concede. "Oh, aye. Played by some actor with a ridiculously name like 'Johnny', and who lacks depth."

Reaching out, you had pat his shoulder with kindness. "Come my good man! We have an actual murder to solve."

Standing up, you toss a few coins on the table. Knowing you still have several days ride ahead of you, you exit the Inn and immediately see your driver speaking with a strange, young man. The driver points to you and the young man hurries to stand before you.

"Are you Inspector Crane?" he asks, nearly out of breath.

"Oh, aye!"

Extending his hand you see he has a letter posted to you.

Giving him a coin, you take it.

Ripping it open, you quickly scan it. The news is grim. Your face sinks. This is noticed by Young Master Nesbeth.

"More deaths?" he asks.

Breathing in deeply, you nod your head. "Aye and a missing man. Apparently Jonas Hutichson, a local trapper, was traveling with his brother Abner Hutchison and Abner appear to be missing. More importantly the Governor's man is certain that Jonas' body was placed where it was found and his body staged."

"So, he was killed in one place and then moved?" Nesbeth asked, to clarify.

In response, you nod.

Together you step into the Governor's Carriage. From your carpet bag, you pull out the file Mr. Irving gave you back in New York. Opening it up, you begin to read:

Baltus Van Tassel was born to poor farmer parents, Bartholomew and Amity Van Tassel. After Baltus, came his sister Prudence. Due to Scarlet Fever, Prudence lost her sight at age 4. Baltus deeply loved his sister and was very protective of her.

Baltus Van Tassel loved to read. He was an avid fan of Julius Caesar. He loved tracking the stars with his sister. He loved creating sensory boxes for Prudence. But he loved creating puzzles, riddles and codes for his school friends more.

At age 11, Bartholomew died and Amity sent Baltus to Cairo, Egypt, to be with her brother, Howard Carter. Together, Baltus and Howard, an Egyptologist, discovered tombs of the great Pharaohs. During this time, Baltus kept in contact with childhood friend, Grace Van Bethuyson, even sending her gifts from the tombs they discovered and reportedly raided.

Upon his uncle's death, Baltus returned to Sleepy Hollow, only to find his mother and sister greatly impoverished and highly malnourished. His family's dire state prompted Baltus to cut off all further contact with the love of his life, Grace Van Bethuyson and pursue the rich and land-laden Haticia, aka Hattie Price. Together, they had one child, Katrina Van Tassel.

Despite their vast lifestyle improvement, both Amity and Prudence died five years into the marriage. Baltus was besides himself. Then Hattie followed them to the grave and Baltus was free to pursue the love of his life, Grace. But she refused him, never having forgiven him for being dumped by him for Hattie.

To console himself and fend off his loneliness, Baltus took to riding the south end of the property. Initially it was believed that he intended to contact the Governor of New York about the mystery surrounding the Headless Horseman. But after interviewing his daughter, Katrina, it is now believed that Baltus initially made a home visit to Patience Hall. It was this visit that prompted his immediate desire to post his letter to the Governor. Katrina, herself, professes to not knowing what the letter entailed.

Patience Hall was a recluse woman who was accused of being a witch during the Salem Witch trials. Baltus, having known the kind woman from childhood, balked at the notion and offered her safe haven in the rocky and ridge-filled land in the south. While Baltus never charged rent for the cave she inhabited, he considered her presence there a win-win. Nicknamed the "Pickety Witch" by the Salem and Sleepy Hollow people alike, many avoided Patience and that section of his property out of fear of her. Since her arrival, Baltus never had to worry about trespassers in that area.

Since it was well known that the Headless Horseman was the true culprit in Baltus' death, no contact has been made with Patience.


Closing your eyes, you pause to think. Perhaps she would be the first person to interview. Having made this mental note, you dive back into the file.

List of Victims:
Baltus Van Tassel- Killed
Brandy Van Eyck, barmaid for Sleepy Hollow Tavern-Killed
Elijah Bloodgoode, Wigmaker, salesman-Killed
Jonas Hutchison, trapper-Killed
Abner Hutchison, trapper-Missing, Presumed Killed
Rufus Moody, town drunk-Chased but not killed
Arthur Miller, Salesman-Chased but not killed
Thaddeus Bradford, farmer-Chased but not killed

List of Suspects:
Allen Jones, Apothecary
Trevor Owens, Blacksmith
John Proctor, Carpenter
William Griggs, Chandler
Benjamin Abbot, Cooper
Corey Giles, Farmer
Elizabeth Booth, Millner
Mercy Lewis, Midwife
Thomas Putnam, Shoemaker
Tobias Goode, Wheel Wright


You are surprised that women are listed on the Suspect List. But you know better. You can not rule anyone out, not even women.

Leaning back, you close your eyes. You allow your body to sway to the rocking of the carriage. The victims seem to be at random. Yes. Perhaps at the wrong place at the wrong time.

A sudden chill comes over you and your body shudders. Deep inside you are afraid. Very afraid.

Jul 15, 2018: Can you ESCAPE Sleepy Hollow?
Knowing that the town of “Sleepy Hollow” laid just beyond the bridge, you called the driver to stop the Governor’s carriage.

As the carriage slowed, you sprang from your seat. Your hip makes a popping noise as you aren’t as young as you think you are and “springing” about is just not your thing! Playing it off, you hurry to inspect the bridge. Young Master Nesbeth is right behind you with his note pad.

You rattle off your observations. You check both sides of the bridge. You make note that the sign above the bridge reading “Sleepy Hollow” truly is silver. But nothing of great distinction is obvious.

“The Horseman never crosses it,” you mutter, confused.

“Is it the silver?” Young Master Nesbeth asks.

Shaking your head, you are certain the silver has nothing to do with it. Standing there, you start contemplating why. What makes this bridge so special?

Suddenly the sounds of a horse approaching reaches your ears. Drawing your pistol, you prepare yourself to engage with this headless beast!

But alas, instead of the beast, a beauty on a large white mare immerges from a lesser-traveled road. You lose your breath. You have never seen such loveliness. Dressed in black and white, her eyes spark as she immediately realizes who you are.

“Good sir, ye must be Inspector Crane? From New York City?” Her voice is like an angel and your stomach flutters. “Praise be that ye have arrived safe! Now this madness can be unmasked and finally put to rest.”

Here she dismounts, and in the blink of an eye, she is standing before you. You suck in your breath. She smells of lavender. Your knees wobble and you are intoxicated by her enchanting smell.

“Good lady, are you a witch?” you whispered, having lost your common sense.

Bringing a gloved hand to her neck, she bats her eyes and giggles. “Nay, Good Inspector. I am Katrina Van Tassel. The daughter of Baltus Van Tassel.”

Upon hearing the name Baltus Van Tassel, you return from your fantasy where you two are happily wedded and riding off into the sunset. “Baltus?” you sputter. Suddenly you remember your purpose.

Stepping away, you point to the bridge. “Are you certain the Headless Horseman never crosses the bridge?”

Stepping closer to you, she confirms. “Aye!”

Stepping away from her, you point to the ground. “And your father was found here, on this side of the bridge?”

Stepping closer to you, she confirms again. “Aye.”

Befuddled by her actions, you turn to speak to her. “Lady Van-“

“Inspector Crane?” a voice shot out from the bridge.

Instinctively you draw your pistol.

Turning towards the bridge, you see an older man carrying a small carpet bag. “I am Doctor Lancaster. It is a relief that you are here.”

Relieved yourself, you quickly put your pistol away and extend your hand the man. “I-we-are in search of quarters.”

“Oh, Good Inspector Crane, you and your Young Master Detective Nesbeth are welcome in my family home,” Katrina Van Tassel offered, kindly.

Her words are like magic to your ears and you feel as if you are floating.

“My father had the notion that he was the Headless Horseman’s true intent,” she continued, somberly.

“And yet, the Horseman still rides and kills,” you mutter to yourself.

“Perhaps it would be best to speak with the local constable, Constable Jacob Van Horne,” suggested the doctor. "There have been four more murders. A Charity Livingston, a Silas Adams, a Hannah Spencer and a Samuel Pickett."

"Good God, man! Four more!" you exclaim, cutting the doctor off. Without further encouragement, you agree. Meeting the local constable, to see what he may have discovered, was best. "Let us make haste!"

Coughing, the doctor continued. “He’s been courting a woman in Tarrytown, but given the early hour, we be fortuitous in our attempt.”

“Well, then come, Good Doctor, we shall use the carriage while we still have it,” you offer, turning back towards it.

As you do so, you see an unknown woman stumbling towards you. She is deathly pale, and blood is oozing out of both sides of her mouth.

“Nesbeth, assist!” you cry as you hurry towards the woman.

In your arms she collapses. She is covered in sweat and bruises. Her clothes are tattered and her hair is caked with dirt. “I found it!”she gasps.

“Hush now,” you attempt to comfort her.

She shook her head.

“Mistress Grace Van Benthyn! She is the schoolmarm,” Katrina explains as she wipes the woman’s brow with a handkerchief.

Her body shakes and more blood oozes from her mouth. “I found the Headless Horseman’s lair. I fou-found it.”

“Where?” you demand.

She licked her lips. “I go to my beloved Baltus.”

“No!” you cry. “Not yet. Please. Where is the lair?”

“The Picktey’s Witch’s cave,” she breaths. “I barely escape! The air, the air-it was hard to breath! I was losing air! Locked! I was locked in there-trapped! Escaped! Escape-”

“The very one on Baltus Van Tassel’s land? In the south end?” you asked, gasping.

“Aye,” Katina answered. Suddenly everything began to make sense.

“How long were you there?” you quickly ask the schoolmarm.

Her eyes fluttered as she thought. “An hour, snooping-trying to solve the mystery. It took me an hour to escape.”

An hour to escape the room,” you muttered to yourself, realizing YOUR TRUE TASK before you.

“Come!” cried the doctor. “Bring her to my offices.”

His words bring you back from your thoughts. All four of you carry her to the carriage.

As the carriage hurried on its way, you vital things dawn on you. “An hour to escape the room” and the poor unfortunate schoolmarm came from the exact direction as Katrina Van Tassel, she who stands to gain her father's entire fortune.

Jul 15, 2018: Sleepy Hollow Conference
Cameras clicking as a beautiful, short letterboxer sporting a bicorn hat enters the rooms. The room erupts into shouting voices.

Reporters: Captain Slick Kitty! Captain! Captain Slick Kitty
CSK steps up to the podium. Smiling, she takes a quick drink of water. Pointing to the first reporter she sees, she nods her head.

Reporter: Captain Slick Kitty, it's been 3 years since your last event. How do you feel?

A tight but sincere smile blooms on the Captain's face. CSK: Nervous. Extremely nervous. Lots of moving parts and wow, never done this before, so very nervous!

The room erupts into laughter. Then pointing to a reporter in the back, CSK nods her head.

Reporter: Capt'n! Murder in Sleep Hollow is an escape room event. Can you please elaborate more on that?

Stepping up to the mic, CSK: Sleepy Hollow is a two in one event. It's a competition and a non-competition. It will be a standard letterboxing event for those who wish to simply letterbox and an escape room, in addition to simply letterboxing, for those who wish to compete. It's completely up to those who sign up if they wish to compete. But I highly recommend competing. It will be fun, memorable, and definitely be worth it. We asked for people to sign up as a team of two. Working together as quickly and quietly as possible, they have to unravel the true mystery surrounding the murders of Sleepy Hollow. They will be given an amounted time to "escape". Failure to do so will result in their death. First team to escape with the correct solution, wins.

Suddenly the reporters call out CSK. Pointing, CSK indicated the reporter in the middle.

Reporter: Yes, um, is there anything special that these teams need to do? To compete, I mean?

Nodding, CSK: Yes. If a team wants to compete, they absolutely need to contact us via AQ by between now and August 1stto let us know that they are definitely competing. This is a must. Space is limited, so sign up ASAP! Even if you have told us you are competing, do it again! I can not stress this. Also, if you wish to compete but do not have a partner, please contact us. It's fine if you are your own team but if want us to help you find a partner, we can ask the other single sign ups. Teams also need to bring their own writing utensils. Pad of paper, pens, pencils-whatever works for them. As it's set in 1790, there will be no cell phone use, not that it would help them anyways. I strongly recommend reading everything that has already been provided. While there are NO clues or hints, it does better prepare you for what's in the room.

Continuing CSK: And we do encourage team solidarity. We love seeing matching T-shirts or costumes-festive stuff like that. But it's not required. Also- be advised we will have a Photo Booth for all of the attendees. Yes-a photo booth.

Reporters begin to shout out again. Pointing to a reporter in the front, CSK nods.

Reporter: Okay, escape room, competing teams needs sign up by August 1st. Are there any changes or anything of great significance the event goers need to be aware of.

Smiling CSK: Good question. Thanks for asking. There is a fee change. For the ones who are simply letterboxing, we are asking $5 dollars a person. A awesome event book and clues will be provided to you. For the teams, we are asking $15 per team. Those who compete get a second event logbook and will have get extra stamps associated with the escape room, even if they die in the room. Non-competitors will not have access to the escape room stamps. But your $15 covers all of the letterboxing event, so you will get access to all stamps and both logbooks.

Continuing CSK: Competitors absolutely need to check their AQ mails for any subsequent emails. We will be sending their escape room start time and other vital information to them before the event.

A tall reporter from back shouted: Got any tips or suggestions for the competing teams or participants in general? Should they watch the movie?
Giggling CSK: You mean the "moving play, with an actor named "Johnny" and who lacks depths"?

The room erupts into laughter.

CSK: While it is not necessary, it's still a great movie. It's a fun, family night movie. It will get you in the mood. Obviously we are using this version and not Irving's original version where Ichabod Crane is a school teacher. For good Halloween fun, the book is a wonderful read too.
Continuing CSK: We recommend teams work together as quietly as possible. You don't want to give away a solution that another team can overhear. Also, be prepared to think outside the box to solve what you need to solve. Consider every potential solution for the task before you.
Again from the tall man: What about bribes?

Chuckling, CSK tilts her head. CSK: There will be no need for bribes. Each team will be given the opportunity before they enter the escape room to buy 3 hints for $3. Not after.

Waving her hands, CSK: Thank you for coming. AQ mail me or funny if you have further questions. That is all.

CSK exits stage left to the sounds of cameras clicking.

Aug 2, 2018: Last Call for Murder in Sleepy Hollow Escape Room
First my apologies. I have been pretty boggled down with various problems at work and in my personal life that I failed to send to a final call for sign-ups for the escape room for Murder in Sleepy Hollow.

The original deadline was 8/1/18 but since I failed to send out reminders, we are extending it to Sunday, 8/5/18. After that, we will not accept any new teams as we need to prep customized items for the teams.

Aug 5, 2018: Escape Room is official Closed
I am very pleased to announce that the Escape Room is officially closed. We have 8 teams competing. We will be dividing the eight teams into four for two rounds.

Watch Your Heads . . .

Sep 18, 2018: 11 days and counting
Good evening,

For Letterboxing in the Park

The 11 day forecast for September 29th, Reno, NV is 75 degrees.

This park is not very big but it is in the desert, with sage, dirt and that all inclusive real life nature. Water can never be too close at hand. So, please bring your favorite water bottle, comfortable shoes, sunscreen, and a your best sense of letterboxing adventure and spirit.

Also, please don't forget your potluck item. Ichabod Crane is bring his delicious red velvet cupcakes.

Knowing a little about the Legend Of Sleepy Hollow or the movie will probably get you a stamp.

In the escape room, there will be no need for bribes. But a bribe on the outside might get you stamp .

Funnymingo is going to have an Letterboxing Trading Card basket for extras and exchanges. Team Awesome Pants have provided some cool cards from her donated stamp for this event. If you wish to bring some for the basket or check out the basket, feel free.

Also, we changed the event time to 10 am to 3 pm.

If you have any questions, please don't hesitate to contact one us.

csk

Sep 26, 2018: Event Start Time Confusion
Good early morning,

I fear I may have caused some confusion with my email "11 Days and Couting", so please let me clarify it.

When we initial posted the event we intended to have the event from 10 am to 5 pm. Then in my email on Sept. 18th, I wrote and I quote "
Also, we changed the event time to 10 am to 3 pm.

" and I fear that this may have implied that the event starts at 3 pm. I meant that we will host the event from 10 am and go until 3 pm, instead of the initially stated time of 5 pm. We just shortened it by two hours, but the reality is we generally stay pretty past the event time.

In short, the event "generally" starts at 10 am. Unless you are doing the escape room in the first round. There is a check in time at 9:40 am for the following:

CZBones
Blue Rose Gange
Wisconsin Hiker/Martini Man
Lost Sailor

Followed by Round 2 check in at 10:40

The Ichabod Craniums
(Wassa/Angel and Demon)
Find+Ink+Esc
(Mu/Razorbill)
Pycho-delic Purrs
(Trishee and Garlic Fiend
Cool Name Pending
(Kudichan/LROSEM)

So minus the first group, every one is welcome at 10 am, including the second group. We just need the Second group to be ready at the check tables at 10:40 so they can be escorted to the escape room. But they are certainly welcome at 10 am.

Funnymingo and I, along with our crews, will be there at 8 am, setting up.

Also, to clarify, for the escape room it is $15 dollars a team, not person. I did muck this up, cause I gotta muck something up, and a letterboxer just asked me for clarification on that too.

So, apologies all around for the event time confusion. But to be clear, this event starts generally at 10 am, unless you have a 9:40 check in, and goes until 3 pm.

Also, please don't forget your potluck item. Funny is bringing plates, cup, silverware, etc.

Please, please, if you have any questions or are confused about anything, please, we have worked so hard on this event to make it excellent, please let us know.

Thank you.

Oct 5, 2018: Good Morning!
With the true identities of the Headless Horsemen revealed, the roads around Sleepy Hollow are safe again, thanks to heroic WINNERS of the Murder in Sleepy Hollow Escape Room: Mu and Razorbill!

Also a congrats to Kudichan and LROSEM for escaping the room with 10 seconds on the clock.

Following Wassa’s steps, I have a few thank yous myself. First, I want to thank everyone for their letters, posts and feedback regarding our event. My escape room cast was very excited about it and felt that everything went exceedingly well. Minus the wind, I could not have asked for a more perfect event. I also believed people really enjoyed playing BINGO, so that was great fun!

To Funnymingo: your books and cards were beyond awesome and just added to the awesomeness to our event. To everyone who donated carves: you did a wonderful job, which reflected in your amazing stamps and personally, I truly appreciate: goofy girl, Trishee, Kudican, LROSEM, twofreetimers, and Angel and Demons.

And thank yous to all of you for coming! We can list an event but if no one comes . . . well, it’s just a sad thought and no need to go there. But we truly appreciate the local letterboxers continued support of our events and we do consider it a great compliment when people come from great distance to attend our shindigs. But let’s be honest, the drive from Sacramento alone is two hours, so we know how lucky we are.

Anyhooo I did mess up and forgot to list the event stamp. Apologies all around. I will remedy that immediately.

As for future events: I know some of us were chatting about future events and what we would like to do, i.e. our dream event, so have no doubt that I will host another event in the future. I have at least two ideas rolling around. I usually post on the California board, the Event board and sometimes Nevada since we usually host in Reno. Speaking honestly, I am eyeing Oregon for an event. I have said this before. Not sure when though. But this since I will be in Ashland this 3 day weekend I will be scouting out parks for this and to plant boxes. But still, not sure when. Timing is everything.

Anyhoooo, it was lovely to finally all of you and hopefully, we will see you again at future event!

csk

Oct 14, 2018: Good Sunday Morn!
Bad Kitty Strikes AGAIN!

She forgot to list the ESCAPE ROOM boxes. If you were in the escape room then you not only got the cards but you had access to the stamps. The stamps are now listed.

csk

Signups

  1. Captain Slick Kitty
  2. kudichan
  3. wassamatta u
  4. Mu
  5. Public Hand
  6. Dbare
  7. DoubleSaj and Old Blue (2)
  8. LROSEM (2)
  9. Angel and Demon
  10. BlazerLazer (2)
  11. LCAB
  12. czbones (2)
  13. Trishee
  14. The Blue Rose Gang (2)
  15. Martini Man
  16. Wisconsin Hiker
  17. Razorbill
  18. FunnyMingo (2)
  19. Mr. Pickle
  20. El Puerco
Total signups:26