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Re: A few questions
Board: Rules and Variants
Reply to: #877243 by TheKindlyVikings
Nov 18, 2014 12:26pm
Yeah that card wasn't origin ally part of the game so I didn't define it. I should add a glossary and faq to the rulebook.
Re: A few questions
Board: Rules and Variants
Reply to: #877251 by Aiphid
Nov 18, 2014 2:18pm
actually that card is in the original 2013 version of the game. you weren't going to put it in the 2014 version. but I really love that card!! so I might have begged a little... The quote on the bottom of the card is just freaking awesome! and I love the carving!
Re: A few questions
Board: Rules and Variants
Reply to: #877265 by The Wolf Family
Nov 18, 2014 2:57pm
No, you have the card because I gave it to you. It wasn't an official card.
Re: A few questions
Board: Rules and Variants
Reply to: #877272 by Aiphid
Nov 18, 2014 3:26pm
Umm... you are the creator of the game. You put it in the 2013 deck that I have and you have. It doesn't get any more official than the creator putting it in the deck!!! It IS official!! It IS!!!

And NOW it's in the 2014 deck making it double official!! HA!! :D

I really like that card.
5 Player Test
Board: Rules and Variants
Jan 9, 2015 8:49pm
My family attempted 5 players (though we know it's not made for 5 players we forced it to work anyway! HA!). There were card storage problems so we modified a few things:

1. There are not enough Starter cards so we subtracted 2 miles and 2 ink off of the first Starter deck. It has to start a little slow on what you can purchase but we still managed to play just fine within a few rounds.

2. The Missing box cards run out much faster. And as soon as those are gone, everyone is scrambling for those Archaeologist cards! And the lack of Missing Box cards negates the Event card attacks and some Eevil attacks.

We still managed to get a really good game out of it. And no one wanted it to end it even though they could (ONE card removed would have meant 6 cards gone). They particularly liked the Eevil cards and the variations and surprises there. Eevil cards are INK HEAVY which made them difficult to get if you didn't start stocking up on ink. We didn't realize this initially and started stocking up on ink when we did.

  • Ben won at 44 finds by getting the most eevil cards.
  • I came in second at 40 finds by snatching Archaeologist cards after the Missing box cards ran out.
Event cards
Board: Rules and Variants
Jan 10, 2015 6:24pm
The Attack on an Event card says:
Each opponent gains a Missing Box unless they can discard a Missing Box from their hand.

So if I get "attacked" and HAVE a missing box my missing box blocks getting another missing box.

The kids were trying to wrap their heads around how this would relate to an actual event. They could not figure out who are the malicious people at an event making sure everyone has a missing box! LOL!!!
Another variation of play...
Board: Rules and Variants
Jan 10, 2015 11:03pm
The first time I played I didn't realize I was supposed to keep all of the same Outing cards together in piles and shuffled and dealt into piles. The same number of cards were in each pile and it played just fine.

When I last played, we really enjoyed the eevil cards. It's not easy building up to the cost to buy some of them and we really wanted to see more. With the same card at the top (and there is a reason for this since it doesn't have an eevil attack), it takes longer to see something new. So at some point, I want to try how the game would play if the eevil cards were NOT in their own stack but shuffled in with the Outing cards. They could NOT be on the top of the stack to start so they would have to be reshuffled if they came to the top. But this would mean you would NOT know when you were going to reveal an eevil card! It could also mean that multiple eevil cards could show up and be available for purchase.

The game is fine as is. I just have a thing for messing with the "rules". ;)